Archive for January, 2016


Flesh Fiddling

I recently purchased the Reaktor instrument Flesh after being impressed by the demo.

Flesh is a curious beast, it analyses the transient and spectral information of the samples you load into it and then processes them through different audio engines to produce loops, bass lines and chords.

You can load up to 12 samples at a time and can trigger them with a keyboard. You can also call up different harmony presets and sound settings from your keyboard too.

It’s a great inspiration aid, the only problem I have had with it is that you load it intending to add something to an existing piece but then you encounter an intriguing sound which you feel could be the start of the new track. So you start off a new project, tweak and then get drawn down into a new tangent. Very soon your hard drive starts to fill up with little fragments and doodles and you realise you’ve spent 5 hours in a tonal worm hole.

I think it’s recommended that you use fairly rhythmic samples to generate the best results but in my demo I wanted to demonstrate you can generate interesting results from non rhythmic sources – in this case audio clips of a guitar.

 

I like Flesh a lot but as the above video demonstrates I am only scratching the surface of it’s capabilities. I would recommend giving the demo a whirl. Although it is a Reaktor 6 instrument you don’t need to purchase Reaktor 6 to play it, the free Reaktor player will host it just fine.

Below is a tune I cobbled together using Flesh on an old Ultrabeat sample.

The Disquiet Junto is a weekly challenge posted from disquiet.com.

You are given an assignment to make a piece of music within a 4 day deadline and usually with some sort of restriction or methodology applied. It’s been great over the years finding new ways of generating noise. One of the regular assignments is that the first challenge of the New Year is to record an ice cube swirling around a glass and to make something of it.

 

These are my submissions from over the year. Each year I’ve used the same sample but processed it in slightly different ways.

the first year I used Samplr to slow down the sample and fed it through Impaktor which led to the metallic dripping noise.

The second year Samplr was reused but WoW and iDensity were used for the other sounds.

Last year I used a numerology patch to generate an accompanying rhythm for the cube rattling.

Finally for this year I used the Reaktor ensemble Flesh to generate a beat, bass and pad accompaniment for the noise.

Interesting but obviously this guy has not heard Mike Tyson’s cover of “One Night in Bangkok”.